Death Star Physics

When approaching a Death Star landing bay, it usually looks like a side approach:

Death Star Side Approach

Unfortunately, your artificial gravity generator is broken. From your perspective, as you approach the landing bay, does it feel more like a vertical drop?

Death Star Approach 2

As you get closer, does your perspective immediately “flip” from the horizontal to the vertical sensation, or does it feel more like a sickening plunge over the edge of a giant roller coaster?

And how about those people working in the landing bays. For them, it seems like the bay is on the “side” of the Death Star. So I guess Death Star gravity must be machine-generated, because it always pulls “down”, rather than towards the center of the sphere.

If, like Twitter, the gravity generator fails, wouldn’t people fly towards the center of the station? For people on the top level, this is no problem. But people working in the side landing bays would fly towards the inside walls, and people on the “bottom” levels would fly toward the ceiling.

Is there zero gravity at the center of the station? (again, assuming the artificial gravity is temporarily broken)


I would think erlang could be an excellent implementation choice for Project Death Star gravity generator. Any web2.0 tech like rails perhaps not.

Azrael Says:

Problem solved!!!

http://entertainment.howstuffworks.com/death-star3.htm

From the article “How the Death Star Works”… ;)

byron Says:

In the case of Star Wars A New Hope the millenium fulcon was brought threw the the docking bay force field by a tractor beam and in Return of the Jedi same thing the Empoer’s shuttle I am pretty sure that the pilots would prefer a smooth landing compared to bumpy and catastrophic one if the top stablizing fin caught onto any of the landing bay structure.
The Death Stars gravity generator would allow for an easy transition for small ships and no noticable transition for larger ships with there own gravity generator.